Haiyu Wang
王海宇
New York, NY
I am a Ph.D. student in Electrical and Computer Engineering at New York University since August 2024, advised by Prof. Sai Qian Zhang. I began my doctoral studies in August 2024. Prior to that, I received my B.S. from Peking University, where I was fortunate to be advised by Prof. Yufei Ma. I also had the pleasure of working as a research intern at the Computer Systems Laboratory at Cornell University, under the supervision of Prof. Zhiru Zhang.
My research interests lie in Machine Learning, Efficient AI/ML, Computer Architecture, Software/Hardware Co-design, and Virtual/Augmented Reality (VR/AR).
news
| Mar 27, 2026 | One first-author paper ECHO has been accepted to ISCA 2026! |
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| Jan 25, 2026 | One first-author paper WSVD has been accepted to ICLR 2026! |
| Oct 25, 2025 | One paper has been accepted to ASPLOS 2026! |
| Sep 18, 2025 | My co-first-author paper QSVD has been accepted to NeurIPS 2025 as a Spotlight paper! (Acceptance Rate: 3.5%) |
| Apr 12, 2025 | One paper A3FR has been accepted to ICS 2025! |
| Mar 22, 2025 | My first first-author paper POLO has been accepted to ISCA 2025! Huge thanks to all my amazing collaborators! I’m incredibly honored to share this milestone in my research journey. |
selected publications
- ISCA
ECHO: Efficient Head-Orientation-Guided Real-Time Sound Spatialization for Virtual RealityIn Proceedings of the 53rd Annual International Symposium on Computer Architecture, 2026 - ICLR
WSVD: Weighted Low-Rank Approximation for Fast and Efficient Execution of Low-Precision Vision-Language ModelsIn The Fourteenth International Conference on Learning Representations, 2026 - ASPLOS
Segment Only Where You Look: Leveraging Human Gaze Behavior for Efficient Computer Vision Applications in Augmented RealityIn Proceedings of the 31st ACM International Conference on Architectural Support for Programming Languages and Operating Systems, 2026 - ISCA
Process Only Where You Look: Hardware and Algorithm Co-optimization for Efficient Gaze-Tracked Foveated Rendering in Virtual RealityIn Proceedings of the 52nd Annual International Symposium on Computer Architecture, 2025 - ICS
A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual RealityIn Proceedings of the 39th ACM International Conference on Supercomputing, 2025